/*
 * This file is part of the Try! Engine project.
 *
 * Copyright 2010-2011 Emanuele Bertoldi. All rights reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 * You should have received a copy of the modified BSD License along with this
 * program. If not, see <http://www.opensource.org/licenses/bsd-license.php>
 */

#include "logic.h"
#include <cameracontroller.h>
#include <keyboardlistener.h>
#include <audiolistener.h>
#include <fsm.h>

#define STEP_LENGTH 0.5f

Logic::Logic()
{
}

Logic::~Logic()
{
}

void Logic::onMessage(const Try::Message& msg, Try::Object* sender, Try::Property* property)
{
    BaseAppLogic::onMessage(msg, sender, property);

    if (!property)
        return;

    if (property->is(Try::KeyboardListener::name) && msg.is(Try::KeyboardListener::Msg::keyPressed))
    {
        if (!BaseAppLogic::isApplication(sender))
            return;

        Try::CameraController* cam = sender->property<Try::CameraController>(Try::CameraController::name);
        Try::AudioListener* audio_lst = sender->property<Try::AudioListener>(Try::AudioListener::name);

        Transform t = cam->sceneNode()->transform();

        int key = msg.param<int>();

        switch (key)
        {
            case Try::KeyboardListener::KEY_UP:
            case 'w':
                t.position += Vector3(0, 0, -STEP_LENGTH);
                break;

            case Try::KeyboardListener::KEY_DOWN:
            case 's':
                t.position += Vector3(0, 0, STEP_LENGTH);
                break;

            case Try::KeyboardListener::KEY_LEFT:
            case 'a':
                t.position += Vector3(-STEP_LENGTH, 0, 0);
                break;

            case Try::KeyboardListener::KEY_RIGHT:
            case 'd':
                t.position += Vector3(STEP_LENGTH, 0, 0);
                break;

            default:
                break;
        }

        cam->sceneNode()->setTransform(t);
        audio_lst->setPosition(t.position);
    }
}
